Protocol
Collection & rarity
Five tiers, fixed supply, base points by rarity. Rarity sets starting strength — not a guaranteed payout.
Five tiers. More points the rarer you go.
Rarity is fixed in the finished metadata, and it does one job: it sets the base points your character starts with once activated. Rarity determines starting strength — not a guaranteed payout.
- Mythic100 pts10× Common28 supply0.4%
- Legendary56 pts5.6× Common213 supply2.7%
- Epic32 pts3.2× Common996 supply12.8%
- Rare18 pts1.8× Common2,350 supply30.2%
- Common10 pts1× Common4,190 supply53.9%
| Tier | Base points | vs Common | Supply | Share |
|---|---|---|---|---|
| Mythic | 100 | 10× | 28 | 0.4% |
| Legendary | 56 | 5.6× | 213 | 2.7% |
| Epic | 32 | 3.2× | 996 | 12.8% |
| Rare | 18 | 1.8× | 2,350 | 30.2% |
| Common | 10 | 1× | 4,190 | 53.9% |
A Mythic starts at 10× the base points of a Common. Holding narrows that gap: the holding bonus adds the same points to any tier regardless of rarity — +1.5 a week for your first 20 weeks, then +0.25 a week to a +45 ceiling. A Common reaches 40 points by week 20 and 55 at the ceiling, before any upgrade plan. The plan multiplier applies to rarity only; holding is added last.
+How rarity is built
Each character is assembled from a stack of trait slots: Background, Head, Clothes, Eyes, Specs, Mouth, Head Object. A hat that shows up often can still sit on a Mythic if everything around it is scarce, and two characters sharing four traits can land two tiers apart on the fifth. Tier counts come from the finished metadata and are fixed at 7,777 — browse live trait frequency in the gallery.











