Show up daily, activate for less
Three quests a day on X — like, repost, comment. Finish all three and the day counts. Right now that earns quest score, which comes off the $PEPEH you pay to activate. After mint the same three tasks switch to a different system: they add quest points to Pay-day instead.
Every day you finish stays on your quest score. Miss a day and you only lose the streak bonus on later days — the score you already have stays.
Everyone earns at exactly the same rate. No characters exist yet, so score is not weighted by rarity, plan or wallet. It comes off the $PEPEH you pay to activate, and nothing else. Keep the streak going and the daily bonus climbs. Miss a day and tomorrow pays the base rate — the score you already earned stays.
100/day · +10 per streak day · max 150/day
The score ladder above is gone. The same three quests now add quest points after the multipliers, so a day of effort is worth the same to every character. Keep finishing and those points stay. Miss any day and they go to zero — the next day you finish starts at day one.
+1/day · +5 per 7-day streak · +15 at 28 days · cap +63
What you actually pay to activate
Whitelist mints get 50% off activation; public mints get 10% off. The rate follows how the token was minted.
Score converts to $PEPEH at a rate published with the mint price, and comes off what is left after the fixed mint-route discount.
However much you earn, quest score can only cover 25% of the discounted activation. You always pay some $PEPEH.
Score earns 100 for a completed day, plus 10 for each consecutive day up to +50 — so 150 a day at a full streak. This table is that system only. After mint it does not apply.
- 7 days
- Quest score
- 900
- 14 days
- Quest score
- 1,950
- 21 days
- Quest score
- 3,000
- 28 days
- Quest score
- 4,050
Keep finishing the three quests and this score stays yours. Miss a UTC day and you only drop back to 100 a day — a week already earned is still 900. The $PEPEH conversion rate and the activation amounts per rarity publish together with the mint price. The clock is UTC midnight; the countdown on the board above is the one that counts.
The same quests, a different payout
base × plan × crew + quest + holding. Multiplied points reward what you bought — rarity, an upgrade plan, a bigger wallet. Quest points and holding sit outside those multipliers, so they are added flat and a plan does not enlarge them. A 10-day streak is +15: 10 days plus +5 for the first week. The same +63 is most of a free Common’s total and about 10% of a maxed Mythic’s.
- 7-day streak+121 week streak
- 10-day streak+1510 × 1 + 5
- 14-day streak+242 week streak
- 21-day streak+363 week streak
- 28-day streak+63ceiling
Keep the three quests going and these points stay on your character through Pay-day. Miss any UTC day and they go to zero — the next day you finish starts at day one (+1). That is what lets someone who arrives late still catch a streak, and what keeps a year of points from swallowing rarity and plans. A streak also stops paying past 28 days, so the ceiling is +63 however long you go. Try it on the points estimator.
How we stop this being farmed
Quest score comes out of the same pot everyone else is paying into, so someone farming it is taking from people who showed up honestly. What we enforce:
- One account, one wallet
The pair is locked the first time you complete a quest. A second wallet cannot earn score for the same X handle, and vice versa.
- One shot per quest per day
Days run on UTC and the server decides what day it is, so a device clock cannot manufacture extra ones. The database rejects a repeat outright.
- Replies must be yours and unused
The comment quest wants the link to your reply. We check the handle in it matches yours, that it is not the post itself, and that no one has ever used that reply before.
- Pacing and connection limits
Quests cannot be completed less than 8 seconds apart, and only 4 accounts a day can run them from one connection.
- Reviewed before mint
Score is provisional until then. We check the X activity behind the top accounts, and anything farmed gets voided rather than quietly paid out.
Straight about the limits: X does not hand out a public record of who liked or reposted a post, so the like and repost quests run on trust plus the structural limits above. The comment quest is the one we can check properly, and it is the one that carries the proof. Everything is reviewed in a batch before mint, and score is provisional until then.
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